discrete time processes
Random Walks
You should know: probability measure, markov chains
Overview
A random walk is a stochastic process formed by summing independent random steps. The simple symmetric random walk on Z takes steps +1 or -1 with probability 1/2 each. Random walks are the discrete analog of Brownian motion (Donsker's theorem) and exhibit rich phenomena: recurrence in dimensions d <= 2 and transience in d >= 3, the reflection principle, the ballot problem, and the gambler's ruin. They are fundamental in combinatorics, finance, physics, and the analysis of algorithms.
Intuition
A random walk is the simplest model of cumulative uncertainty: each step adds a random increment. In 1D, the walk is recurrent -- it will return to the origin infinitely often with probability 1 (though the expected return time is infinite). The reflection principle provides a beautiful symmetry: paths that reach a high level can be reflected to give a bijection with paths ending at a different level, enabling exact computation of probabilities for maxima and first-passage times. The ballot problem asks: in an election, what is the probability that the winner is always ahead?
Formal Definition
A simple symmetric random walk on Z is defined by i.i.d. steps with equal probability of +1 and -1.
Notation
| Notation | Meaning |
|---|---|
| Position after n steps | |
| First passage time to level a: T_a = min{n: S_n = a} | |
| Probability of reaching N before 0 starting from k (gambler's ruin) |
Theorems
Worked Examples
- 1
The first return to 0 at time 2n requires the walk to stay positive (or negative) for steps 1 through 2n-1. This probability is u_{2n} = P(first return at 2n).
- 2
Alternatively, u_{2n} = (1/(2n-1)) P(S_{2n} = 0) ~ 1/(2 sqrt(pi) n^{3/2}) by Stirling's approximation.
✓ Answer
P(first return at time 2n) = C(2n,n)/(2n-1) / 4^n, which decays like 1/n^{3/2}.
Practice Problems
In a fair coin-flipping game, what is the probability that a walk starting at position 2 reaches 5 before reaching 0?
Explain the arc-sine law for random walks: what does it say about the fraction of time a random walk spends positive?
Common Mistakes
A fair coin-flip game must spend roughly equal time above and below 0
The arc-sine law shows the opposite: most paths spend almost all their time on one side. A fair game is extremely lopsided in the short run.
A random walk in 3D will eventually return to the origin
By Polya's theorem, the simple random walk in d >= 3 is transient: it escapes to infinity and returns to the origin with probability less than 1.
Quiz
Historical Background
Karl Pearson coined the term 'random walk' in 1905 in a letter to Nature, asking about a man who takes steps of unit length in a random direction. The problem was immediately solved by Lord Rayleigh. The 1D discrete random walk had been studied earlier in the gambler's ruin context. George Polya proved in 1921 that the simple random walk is recurrent in dimensions 1 and 2 but transient in dimension 3 and above, a result of deep importance. The connection to Brownian motion via Donsker's invariance principle was established in the 1950s.
- 1905
Pearson coins the term 'random walk'; Rayleigh solves the 2D version
Karl Pearson, Lord Rayleigh
- 1921
Polya proves recurrence in d <= 2 and transience in d >= 3
George Polya
- 1951
Donsker proves the invariance principle: scaled random walks converge to Brownian motion
Monroe Donsker
Summary
- A simple symmetric random walk takes +1/-1 steps with equal probability; it is the discrete precursor to Brownian motion.
- Polya's recurrence theorem: random walk is recurrent in d <= 2 (returns infinitely often) and transient in d >= 3.
- The reflection principle computes maxima and first-passage distributions by establishing bijections between path classes.
- Ballot problem: P(A always leads) = (a-b)/(a+b); gambler's ruin: P(reach N starting at k) = k/N.
References
- BookDurrett, R. -- Probability: Theory and Examples, 4th ed., Chapter 3
- BookRoss, S. -- Introduction to Probability Models
- WebsiteWikipedia -- Random walk
Mathematics