coordinate geometry
Lines and Planes in Space
You should know: three dimensional coordinates, vectors
Overview
In three-dimensional space, a line is determined by a point and a direction vector, while a plane is determined by a point and a normal vector — a single vector perpendicular to every line lying in the plane. This is a step up in subtlety from 2D coordinate geometry: two linear equations in x, y, z (like a plane's equation) no longer pin down a point, they pin down a whole plane, and a line in space is usually described parametrically or as the intersection of two planes rather than by a single equation. The plane, in particular, is the fundamental flat object of 3D geometry, playing the role that the line played in the 2D plane.
Intuition
A line in space needs a starting point and a direction to walk in — exactly one direction vector, since a line is one-dimensional. A plane, being two-dimensional, could be described by two direction vectors lying in it, but there's a slicker trick: instead of describing directions *in* the plane, describe the single direction *perpendicular* to it. That normal vector n, together with one known point, pins the plane down completely, because a point Q lies in the plane exactly when the vector from the known point to Q is perpendicular to n — which is precisely what the dot-product equation n · (Q − P₀) = 0 says.
Formal Definition
A line through point P₀ = (x₀, y₀, z₀) with direction vector v = ⟨a, b, c⟩, and a plane through point P₀ with normal vector n = ⟨A, B, C⟩:
r₀ = ⟨x₀,y₀,z₀⟩ is a point on the line
Valid where a, b, c are all nonzero
n = ⟨A, B, C⟩ is normal to the plane
Derivation
The plane equation follows directly from the definition of perpendicularity via the dot product. If P₀ is a known point in the plane and n = ⟨A,B,C⟩ is normal to it, then any other point P = (x,y,z) lies in the plane exactly when the vector P₀P is orthogonal to n:
Orthogonality condition defining the plane
Expand the dot product component-wise
Collecting constants gives the general form Ax+By+Cz+D=0
Properties
Direction vector
Normal vector
Parallel planes
Line of intersection
Distance from point to plane
Applications
Worked Examples
Apply the point-normal form with A=2, B=-1, C=4 and (x₀,y₀,z₀)=(1,2,3).
Expand and collect constants.
Answer: 2x − y + 4z − 12 = 0
Practice Problems
Find the equation of the plane through (0, 0, 0) with normal vector n = ⟨1, 2, 2⟩.
Find the distance from the point (1, 1, 1) to the plane 2x − y + 2z − 4 = 0.
A flat solar panel lies in the plane 3x + 4y + 12z = 60 (units in meters). Find the foot of the perpendicular dropped from the origin onto the panel — the closest point on the panel to the origin.
Common Mistakes
Trying to describe a plane using a single linear equation the same way a line in 2D is described by y = mx + b, and expecting one equation in x, y, z to pin down a point.
In 3D, one linear equation Ax+By+Cz+D=0 describes an entire plane, not a point or a line. A line in space needs two such equations (the intersection of two planes) or a parametric/vector description.
Confusing a plane's normal vector with a direction vector lying in the plane.
The normal vector is perpendicular to the plane, while direction vectors used in a line's equation are parallel to that line. A plane has infinitely many direction vectors lying within it but (up to scalar multiples) only one normal direction.
Quiz
Summary
- A line in space is described by a point plus a direction vector: r(t) = r₀ + tv, or equivalently by parametric or symmetric equations.
- A plane is described by a point plus a normal vector n = ⟨A,B,C⟩, giving the point-normal form A(x−x₀)+B(y−y₀)+C(z−z₀)=0, which expands to Ax+By+Cz+D=0.
- Two planes are parallel iff their normal vectors are scalar multiples; otherwise they intersect in a line with direction n₁ × n₂.
- The distance from a point to a plane is |Ax₁+By₁+Cz₁+D| / √(A²+B²+C²).
References
- WebsiteWikipedia — Plane (geometry)
- WebsiteWikipedia — Line (geometry)
Mathematics